LeetCode The Hard Way
1700 - 1799

1706 - Where Will the Ball Fall (Medium)

https://leetcode.com/problems/where-will-the-ball-fall/

Problem Statement

You have a 2-D grid of size m x n representing a box, and you have n balls. The box is open on the top and bottom sides.

Each cell in the box has a diagonal board spanning two corners of the cell that can redirect a ball to the right or to the left.

  • A board that redirects the ball to the right spans the top-left corner to the bottom-right corner and is represented in the grid as 1.
  • A board that redirects the ball to the left spans the top-right corner to the bottom-left corner and is represented in the grid as -1.

We drop one ball at the top of each column of the box. Each ball can get stuck in the box or fall out of the bottom. A ball gets stuck if it hits a "V" shaped pattern between two boards or if a board redirects the ball into either wall of the box.

Return an arrayanswerof sizenwhereanswer[i]is the column that the ball falls out of at the bottom after dropping the ball from theithcolumn at the top, or -1 if the ball gets stuck in the box.

Example 1:

Input: grid = [[1,1,1,-1,-1],[1,1,1,-1,-1],[-1,-1,-1,1,1],[1,1,1,1,-1],[-1,-1,-1,-1,-1]]
Output: [1,-1,-1,-1,-1]
Explanation: This example is shown in the photo.
Ball b0 is dropped at column 0 and falls out of the box at column 1.
Ball b1 is dropped at column 1 and will get stuck in the box between column 2 and 3 and row 1.
Ball b2 is dropped at column 2 and will get stuck on the box between column 2 and 3 and row 0.
Ball b3 is dropped at column 3 and will get stuck on the box between column 2 and 3 and row 0.
Ball b4 is dropped at column 4 and will get stuck on the box between column 2 and 3 and row 1.

Example 2:

Input: grid = [[-1]]
Output: [-1]
Explanation: The ball gets stuck against the left wall.

Example 3:

Input: grid = [[1,1,1,1,1,1],[-1,-1,-1,-1,-1,-1],[1,1,1,1,1,1],[-1,-1,-1,-1,-1,-1]]
Output: [0,1,2,3,4,-1]

Constraints:

  • m == grid.length
  • n == grid[i].length
  • 1 <= m, n <= 100
  • grid[i][j] is 1 or -1.

Approach 1: Simulation

// Time Complexity: O(m * n)
// Space Complexity: O(n)
class Solution {
public:
    // idea: we can simulate the movement of each ball
    // if a ball is stuck at some point, then it would be -1
    // otherwise, get the final destination column
    vector<int> findBall(vector<vector<int>>& grid) {
        int m = grid.size(), n = grid[0].size();
        vector<int> ans;
        // iterate each column
        for (int col = 0; col < n; col++) {
            int cur_col = col;
            // iterate each row
            for (int cur_row = 0; cur_row < m; cur_row++) {
                // the next column would be the current column + the value of the current cell
                // e.g. column 0 + 1 = column 1 (move to the right)
                // e.g. column 3 - 1 = column 2 (move to the left)
                int next_col = cur_col + grid[cur_row][cur_col];
                // after that we need to check if the ball gets stuck at the same column
                // and there are three cases
                // 1. the ball on the leftmost column is moving to the left
                // hence, we check `next_col < 0`
                // 2. the ball on the rightmost column is moving to the right
                // hence, we check `next_col >= n`
                // 3. the ball is stuck at a V shape position
                // e.g. ball 2 and ball 3 in column 2 and column 3 in row 0
                // hence, we check if the if grid[cur_row][cur_col] is different than grid[cur_row][next_col]
                if (next_col < 0 || next_col >= n || grid[cur_row][cur_col] ^ grid[cur_row][next_col]) {
                    // the ball is stuck at some point, which means it couldn't reach to the end
                    // hence, we can set -1 and break here
                    cur_col = -1;
                    break;
                }
                // continue the above process with the updated cur_col
                cur_col = next_col;
            }
            // the ball reaches to the end,
            // cur_col is the final destination
            ans.push_back(cur_col);
        }
        return ans;
    }
};
# Time Complexity: O(m * n)
# Space Complexity: O(n)
class Solution:
    # idea: we can simulate the movement of each ball
    # if a ball is stuck at some point, then it would be -1
    # otherwise, get the final destination column
    def findBall(self, grid: List[List[int]]) -> List[int]:
        m, n = len(grid), len(grid[0])
        ans = []
        # iterate each column
        for col in range(n):
            cur_col = col
            # iterate each row
            for cur_row in range(m):
                # the next column would be the current column + the value of the current cell
                # e.g. column 0 + 1 = column 1 (move to the right)
                # e.g. column 3 - 1 = column 2 (move to the left)
                next_col = cur_col + grid[cur_row][cur_col]
                # after that we need to check if the ball gets stuck at the same column
                # and there are three cases
                # 1. the ball on the leftmost column is moving to the left
                # hence, we check `next_col < 0`
                # 2. the ball on the rightmost column is moving to the right
                # hence, we check `next_col >= n`
                # 3. the ball is stuck at a V shape position
                # e.g. ball 2 and ball 3 in column 2 and column 3 in row 0
                # hence, we check if the if grid[cur_row][cur_col] is different than grid[cur_row][next_col]
                if next_col < 0 or next_col >= n or grid[cur_row][cur_col] ^ grid[cur_row][next_col]:
                    # the ball is stuck at some point, which means it couldn't reach to the end
                    # hence, we can set -1 and break here
                    cur_col = -1
                    break
                # continue the above process with the updated cur_col
                cur_col = next_col
            # the ball reaches to the end,
            # cur_col is the final destination
            ans.append(cur_col)
        return ans
// Time Complexity: O(m * n)
// Space Complexity: O(n)

// idea: we can simulate the movement of each ball
// if a ball is stuck at some point, then it would be -1
// otherwise, get the final destination column
func findBall(grid [][]int) []int {
    m, n := len(grid), len(grid[0])
    ans := []int{}
    // iterate each column
    for col := 0; col < n; col++ {
        cur_col := col
        // iterate each row
        for cur_row := 0; cur_row < m; cur_row++ {
            // the next column would be the current column + the value of the current cell
            // e.g. column 0 + 1 = column 1 (move to the right)
            // e.g. column 3 - 1 = column 2 (move to the left)
            next_col := cur_col + grid[cur_row][cur_col]
            // after that we need to check if the ball gets stuck at the same column
            // and there are three cases
            // 1. the ball on the leftmost column is moving to the left
            // hence, we check `next_col < 0`
            // 2. the ball on the rightmost column is moving to the right
            // hence, we check `next_col >= n`
            // 3. the ball is stuck at a V shape position
            // e.g. ball 2 and ball 3 in column 2 and column 3 in row 0
            // hence, we check if the if grid[cur_row][cur_col] is different than grid[cur_row][next_col]
            if next_col < 0 || next_col >= n || grid[cur_row][cur_col] != grid[cur_row][next_col] {
                // the ball is stuck at some point, which means it couldn't reach to the end
                // hence, we can set -1 and break here
                cur_col = -1
                break;
            }
            // continue the above process with the updated cur_col
            cur_col = next_col
        }
        // the ball reaches to the end,
        // cur_col is the final destination
        ans = append(ans, cur_col);
    }
    return ans
}

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