0909 - Snakes and Ladders (Medium)
Problem Link
https://leetcode.com/problems/snakes-and-ladders/
Problem Statement
You are given an n x n
integer matrix board
where the cells are labeled from 1
to n2
in a Boustrophedon style starting from the bottom left of the board (i.e. board[n - 1][0]
) and alternating direction each row.
You start on square 1
of the board. In each move, starting from square curr
, do the following:
-
Choose a destination square
next
with a label in the range[curr + 1, min(curr + 6, n2)]
.This choice simulates the result of a standard 6-sided die roll: i.e., there are always at most 6 destinations, regardless of the size of the board.
-
If
next
has a snake or ladder, you must move to the destination of that snake or ladder. Otherwise, you move tonext
. -
The game ends when you reach the square
n2
.
A board square on row r
and column c
has a snake or ladder if board[r][c] != -1
. The destination of that snake or ladder is board[r][c]
. Squares 1
and n2
do not have a snake or ladder.
Note that you only take a snake or ladder at most once per move. If the destination to a snake or ladder is the start of another snake or ladder, you do not follow the subsequent snake or ladder.
- For example, suppose the board is
[[-1,4],[-1,3]]
, and on the first move, your destination square is2
. You follow the ladder to square3
, but do not follow the subsequent ladder to4
.
Return the least number of moves required to reach the squaren2
. If it is not possible to reach the square, return-1
.
Example 1:
Input: board = [[-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1],[-1,-1,-1,-1,-1,-1],[-1,35,-1,-1,13,-1],[-1,-1,-1,-1,-1,-1],[-1,15,-1,-1,-1,-1]]
Output: 4
Explanation:
In the beginning, you start at square 1 (at row 5, column 0).
You decide to move to square 2 and must take the ladder to square 15.
You then decide to move to square 17 and must take the snake to square 13.
You then decide to move to square 14 and must take the ladder to square 35.
You then decide to move to square 36, ending the game.
This is the lowest possible number of moves to reach the last square, so return 4.
Example 2:
Input: board = [[-1,-1],[-1,3]]
Output: 1
Constraints:
n == board.length == board[i].length
2 <= n <= 20
grid[i][j]
is either-1
or in the range[1, n2]
.- The squares labeled
1
andn2
do not have any ladders or snakes.
Approach 1: Dijkstra
- C++
class Solution {
public:
int snakesAndLadders(vector<vector<int>>& board) {
int n = board.size();
// reconstruct board to 1D array
vector<int> g(n * n + 1);
for (int i = n - 1, k = 1, d = 1; i >= 0; i--, d ^= 1) {
if (d % 2 == 0) {
// if the direction is even,
// we iterate columns from the right to the left
// e.g. 12 <- 11 <- 10 <- 9 <- 8 <- 7
for (int j = n - 1; j >= 0; j--) {
g[k++] = board[i][j];
}
} else {
// if the direction is odd,
// we iterate columns from the left to the right
// e.g. 1 -> 2 -> 3 -> 4 -> 5 -> 6
for (int j = 0; j < n; j++) {
g[k++] = board[i][j];
}
}
}
// dijkstra
priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<int, int>>> q;
q.push({0, 1}); // {dist, pos}
unordered_map<int, int> vis;
while (!q.empty()) {
auto [dist, cur_pos] = q.top(); q.pop();
// skip if the current position is visited and the dist is greater than that
if (vis.count(cur_pos) && dist >= vis[cur_pos]) continue;
// if the current position reaches the square, return dist
if (cur_pos == n * n) return dist;
// we need `dist` to reach `cur_pos`
vis[cur_pos] = dist;
// we can have at most 6 destinations, try each step
for (int i = 1; i <= 6; i++) {
// since we reconstruct the input as a 1D array,
// we can calculate next_pos by adding `i` to `cur_pos`
int next_pos = cur_pos + i;
// skip if it is out of bound
// e.g. in 34, you can only go to 35 and 36, not any cells after 36 (see example 1)
if (next_pos > n * n) continue;
// if the next position is -1, then we can go there
if (g[next_pos] == -1) {
q.push({dist + 1, next_pos});
} else {
// otherwise, there is a ladder / snake which leads to `g[next_pos]`
q.push({dist + 1, g[next_pos]});
}
}
}
// not possible to reach the square
return -1;
}
};