0141 - Linked List Cycle (Easy)
Problem Link
https://leetcode.com/problems/linked-list-cycle/
Problem Statement
Given head
, the head of a linked list, determine if the linked list has a cycle in it.
There is a cycle in a linked list if there is some node in the list that can be reached again by continuously following the next
pointer. Internally, pos
is used to denote the index of the node that tail's next
pointer is connected to. Note that pos
is not passed as a parameter.
Return true
if there is a cycle in the linked list. Otherwise, return false
.
Example 1:
Input: head = [3,2,0,-4], pos = 1
Output: true
Explanation: There is a cycle in the linked list, where the tail connects to the 1st node (0-indexed).
Example 2:
Input: head = [1,2], pos = 0
Output: true
Explanation: There is a cycle in the linked list, where the tail connects to the 0th node.
Example 3:
Input: head = [1], pos = -1
Output: false
Explanation: There is no cycle in the linked list.
Constraints:
- The number of the nodes in the list is in the range
[0, 10^4]
. -10^5 <= Node.val <= 10^5
pos
is-1
or a valid index in the linked-list.
Follow up: Can you solve it using O(1)
(i.e. constant) memory?
Approach 1: Two Pointers
- C#
- Python
- Java
- JavaScript
- C++
/**
* Definition for singly-linked list.
* public class ListNode {
* public int val;
* public ListNode next;
* public ListNode(int x) {
* val = x;
* next = null;
* }
* }
*/
public class Solution {
public bool HasCycle(ListNode head) {
ListNode slowPointer = head;
ListNode quickPointer = head;
if(head == null) return false;
while(head != null) {
// slow pointer, move one step each time.
slowPointer = slowPointer.next;
if(slowPointer == null) return false;
// quick pointer, move two steps each time.
quickPointer = quickPointer?.next?.next;
if(quickPointer == null) return false;
// slow pointer meets quick pointer means that there is a cycle in this linked list
if(slowPointer == quickPointer) return true;
}
return false;
}
}
# Definition for singly-linked list.
# class ListNode:
# def __init__(self, x):
# self.val = x
# self.next = None
class Solution:
def hasCycle(self, head: ListNode) -> bool:
slowPointer = head
quickPointer = head
if head == None:
return False
while head != None:
# slow pointer, move one step each time.
slowPointer = slowPointer.next
if slowPointer == None:
return False
# quick pointer, move two steps each time.
quickPointer = quickPointer.next.next if quickPointer.next != None else None
if quickPointer == None:
return False
# slow pointer meets quick pointer means that there is a cycle in this linked list
if slowPointer == quickPointer:
return True
return False
/**
* Definition for singly-linked list.
* class ListNode {
* int val;
* ListNode next;
* ListNode(int x) {
* val = x;
* next = null;
* }
* }
*/
// Time complexity: O(n), where n - # of nodes in the list
// Space complexity: O(1)
public class Solution {
public boolean hasCycle(ListNode head) {
if (head == null) return false;
// Fast & Slow pointer
ListNode slow = head;
ListNode fast = head;
// Fast Reference to check if it's not null, because it's traverse twice as fast as slow
while (fast != null && fast.next != null) {
slow = slow.next;
fast = fast.next.next;
// If both meet at the same node then there is a loop
if (slow == fast) {
return true;
}
}
// If no loop, fast pointer at the end reached it's last node null pointer
return false;
}
}
/**
* Definition for singly-linked list.
* function ListNode(val) {
* this.val = val;
* this.next = null;
* }
*/
/**
* @param {ListNode} head
* @return {boolean}
*/
var hasCycle = function(head) {
let slow = head
let fast = head
while (fast && fast.next) {
slow = slow.next;
fast = fast.next;
if (slow == fast) {
return true;
}
}
return false;
};
/**
* Definition for singly-linked list.
* struct ListNode {
* int val;
* ListNode *next;
* ListNode(int x) : val(x), next(NULL) {}
* };
*/
class Solution {
public:
bool hasCycle(ListNode *head) {
ListNode* slow = head;
ListNode* fast = head;
while (fast && fast->next) {
slow = slow->next;
fast = fast->next->next;
if (slow == fast) {
return true;
}
}
return false;
}
};